January 2007


From the Military to Pharmaceutical Marketing:
Using War Gaming Tactics to Stay One Step Ahead
of the Competition


In today’s pharmaceutical environment, marketers must work harder and smarter than ever to differentiate the features and benefits of their products and also remain on guard against the competition. Smart marketers who do not want to be blindsided are preparing for battle with competing products by leveraging a highly effective strategic pharmaceutical marketing research exercise called “war gaming.”

Derived from the military practice of developing future strategy and tactics based on current military environments, war gaming as a pharmaceutical marketing research exercise involves a simulation of a competitive sales and marketing scenario with two or more products and pits them against each other to assess the strengths and weaknesses of each product.

Depending on a research project’s objectives, which typically range from wanting to understand the competition and the market, to determining the messages important to physicians, to developing core brand messages, there are generally three types of war gaming exercises:


Objective: To understand the competition and the market






Large-scale internal war gaming exercise (may be over a period of two days)
Internal “brand teams” are created to develop positioning and selling stories (in the form of visual aids) for all products
Teams then present their selling stories before a panel of judges, which typically includes some physicians and employees from the client company
Judges select “winning presentations” and offer critiques
Can be followed by research with physicians
Objective: To determine messages important to physicians








More loosely structured external exercise involving physicians who build the positioning and selling stories for two or more products using raw data, which is presented in the form of a “research brief”
Physician teams present to each other
Discussion and feedback
Often used when brand teams want to determine if they are “missing anything” (physicians may come up with something different in positioning or potential message ideas)
Most useful in an exploratory context
Objective: To understand and develop core brand messages








Rigorous internal exercise using “dueling teams” to develop competing detail pieces for two or more products (typically a half-day exercise)
Engage in role-playing or use sales training personnel to deliver simulated sales calls
Physician focus groups to observe, discuss presentations and determine perceived key benefits/weaknesses of each product
Messages are refined based on feedback
Follow up with individual depth interviews
Final output may be a new core visual aid, objection handlers or counter-detailing strategy
GfK V2 Chief Executive Officer Richard B. Vanderveer, Ph.D. and GfK V2 Executive Vice President James E. Heasley II, Ph.D. discuss these exercises, which are used in the company’s own approach to war gaming, called CAST™ (Competitive Analysis of Strategy & Tactics), in an article published by Medical Marketing & Media.


To download the article, War Gaming: Exercises in Defending Brand Territory, click the link on the graphic image to the left.

No matter what type of process is used, conducting a war gaming exercise can be extremely beneficial for product teams looking to:

Develop maximally effective
marketing messages with built-in
competitive inoculation
Create effective copy, as seen in the
context of the overall message
Strengthen sales messages to combat
the competition
Maximize the confidence of sales
representatives for selling in a competitive
environment by arming them with effective
responses to key questions and issues





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